See the full (and long) list of changes here:Īmong the changes are that it will now be possible to make more than three terrain levels, and that it will be possible to make ramps that are buildable. I cannot publish a map I spent a few days on. So please try publishing your custom maps to the PTR and let us know if you run into any issues or strange behavior on our PTR forum.īefore you start: Please do not to forget to backup your maps before you try them on PTR as PTR is meant to be experimental.Īlso: Please keep in mind that while War Chest XP can be earned on the PTR, progress will not carry over onto the other regions, and most rewards from the War Chest will not carry over from the PTR. It is critical for us to get feedback about how your maps are behaving with these changes. > necrolord00000 (StarCraft 2 Board) Yami310 (Topic Creator) 11 years ago 10 'To access the built-in story mode things like Raynor, you need to go to File -> Dependencies and add in the two campaign and storymode modules - then youll have access to the existing heroes and whatnot. More tutorials to come Upload, livestream, and create your own videos, all in HD. As an example I add the Raven's Seeker Missile ability to a Marine and then blow up some zerglings.
#Starcraft 2 editor how to publish update
This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features. This tutorial covers how to add new abilities to a unit in the Starcraft 2 editor. With one expansion out and another on the way, Blizzard Entertainment's StarCraft II remains one of the most popular real-time strategy (RTS) games for both casual gamers and pro players.
#Starcraft 2 editor how to publish mod
We encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. We have also expanded the SCII Editor’s capability even further. Starcraft 2 Builds is an awesome cool entertainment app -Editor. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor. As well as videos on how to preform most of the builds and links to pages that explain. To do this, start by opening your map in the editor, and save it a new location as StarCraft II Component Folders (there is an option from the pull down list to save it as this instead of the standard StarCraft II Map Files). This patch aims to address this feedback without losing depth of customization. This is done by making duplicate folders for each locale. Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use. We’re excited to announce a major update to the StarCraft II Map Editor!